5 Ways To Leverage Wearables Technology in Education

5 Ways to Leverage Wearables Technology in EducationWearable technology has become the norm in our lifestyles. From wearing smartwatches throughout our workout routines to flaunting smart glasses for augmented data and images, they are making lives easier for one and all. In this blog, we will take a look at how wearables are affecting the education industry and the benefits of investing in wearables app development for enterprises. Let us begin by looking at types of wearable devices prevalent today:

1. Smart Watches

Smartwatches are one of the most prevalent types of wearables. Beginning their inception in the early 21st century, they have now evolved to almost imitating wearable smartphones.

A smartwatch can:

  1. Provision speech input to text with spoken messages, emails, or notes.
  2. Enable text input to speech for hearing articles, emails, and messages on the go.
  3. Voice recognition to understand spoken questions and deliver relevant answers.

In the education industry, these features can help students to be alerted on classes, test timings, exam schedules, etc. A smartwatch app can remind students of homework, daily goals to achieve, such as learning vocab for the day, etc. Through classes, they can refer to the smart assistant in the watch, for meanings of the words they do not understand without interrupting the entire class.

2. Tracking Bands

Tracking bands remain popular amongst the wearable technology gadgets of today. They are worn on the wrist to track bodily functions. For education, these bands can help track health emergencies in students such as falls, heart abnormalities, temperature, sleeping patterns, and nutrition, and send alerts and notifications to apps controlled by parents, and teachers. These fitness bands can also help adapt exercise routines to the individual stamina and make changes according to bodily responses to certain activities.

3. Smart Spectacles

Smart glasses have become a trend in recent years and have built themselves a significant real estate of use cases. Smart glasses can project data over the eyeglasses for quick access or reference in immediate vision. With recent high-end models of smart glasses, one can use voice commands as well as gestures to respond to calls, accept or ignore incoming messages, etc.

In education, smart glasses can help students navigate through school premises and sites during external visits such as museums, parks, theaters, etc. Glasses with rearview recording can also help students to record sessions like exams, classes and later refer to them to examine their performance. These glasses can also help students to have an AR view of concepts and experiments and understand various subjects through practical demonstrations.

Learners can also use smart glasses through a procedure, which can enable trainers to monitor and guide through the student’s bird’s-eye view of the procedure.

4. Virtual Reality Headmounts

VR headsets can transport students into the virtual world. The user can wear the headset on their head. The set has a screen over the insides of the glasses. In education, these headsets can help students look into a 3D world customized for various concepts of a subject. Students can also meddle and move 3D spaces to have a virtual experience that transports them to a certain place or time, botanical gardens, zoo, planets, etc. It also helps security trainees to access ethically impractical scenes such as crime scenes for training in investigative procedures.

5. Brain Sensor Bands

Brain sensors can collect data on brainwaves. They can be worn on the head as bands throughout the day. When needed, the data collected through the band can be then uploaded to a computer for analyzing the behavior of the brain all through the day. The headbands make use of ECG sensors to trace the active parts of the brain at different times. It monitors changes in neurons highlights times when extra strain is felt on the mind. In education, Brain sensors can track when a student is under stress or when it is relaxed to encourage activities that relax the brain. Gamification of these activities can help inspire students with awards for learning, and help them focus more on relaxing the brain effectively.

Conclusion

Wearables have been one of the most effective inventions of technology to date doing away with the logistic issues of carrying a technology device all the time to track something. These bling’s can just be worn as fashion statements, and be forgotten while they do the tasks we want them to. Capable of connecting with a smartphone-based app, these devices can be operated as per our convenience and accessed for data it has collected to date and other smartphone features. To begin your journey with wearables, get in touch with a wearable app development company.

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